Adventures on Eamon
Adventures abound in the world of Eamon, with chilling dangers and enticing rewards waiting to be uncovered around every dark corner. The bold members of the Guild of Free Adventurers wouldn't have it any other way and are always eager to seize their chance for fame and fortune.
The adventures listed on this page are stories or scenarios designed to be played by a tabletop roleplaying group. Each adventure gives detailed background and setting information for the story, a thorough description of the plot, its hooks, its progression, and its resolution, along with other helpful instructions, stats, and tips for DMs. The Guide assumes fifth edition Dungeons & Dragons as the default rules set, but the stories are easily adaptable to any fantasy RPG environment, and some have instructions on how to convert specific pieces to Pathfinder.
Ultimately the adventures offered here will be a mix of stories adapted from classic Eamon adventures and original, newly-written stories. The stories will cater to a mix of player levels, from beginners to more experienced parties.
The Beginners Cave
An adventure for Level 1 characters
Adapted by Huw Williams from a classic adventure by Donald Brown
What starts off as a routine training exercise becomes a rescue mission when the party finds that pirates have broken into the guild's training area and are using an abandoned underground temple to hide the kidnapped daughter of a nobleman. The adventure starts with easy challenges suited to beginners, but clues start to point to something being amiss in the cave. By the time the party grasps the true situation they will have left the expected training exercise and entered their first real adventure.
Approximate playing time: 3 hours
This adventure is under construction and is not yet available.